PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN INFORMATIKA DI MAN 2 BUKITTINGGI

Penulis

DOI:

https://doi.org/10.1448/aq1q2j94

Kata Kunci:

Cooperative Learning Model, Team Games Tournament, Learning Outcomes, Informatics.

Abstrak

This study was motivated by the dominance of conventional teaching methods that result in low student learning outcomes and limited student participation in classroom activities. Such conditions tend to make students passive and focused only on listening. One instructional approach that can enhance student engagement and learning outcomes is the cooperative learning model of the Team Games Tournament (TGT) type. This study aimed to analyze the effect of implementing the TGT cooperative learning model on the Informatics learning outcomes of tenth-grade students at MAN 2 Bukittinggi. The research employed a quantitative approach using a quasi-experimental design with a pretest-posttest control group. The research sample consisted of class XE7 as the control group and class XE1 as the experimental group. Data were collected through achievement tests and analyzed using normality tests, homogeneity tests, and t-tests. The results indicated that the average learning outcomes of students in the experimental class were higher than those in the control class, with a statistically significant difference. Therefore, it can be concluded that the TGT cooperative learning model has a significant effect on students’ Informatics learning outcomes.

Referensi

Ali, I. (2021). Pembelajaran Kooperatif Dalam Pengajaran Pendidikan Agama Islam. Jurnal Mubtadiin, 7(1), 247–264. http://journal.an-nur.ac.id/index.php/mubtadiin/article/view/82

David W. Johnson and Roger T. Johnson. (2015). Learning Together And Alone, To Appear In: Better: Evidence-based Education (p. 7).

Herawati. (2018). Memahami Proses Belajar Anak. Jurnal UIN Ar-Raniry Banda Aceh, 4(1), 27–48. https://jurnal.ar-raniry.ac.id/index.php/bunayya/article/view/4515

Indah Nurbaiti, Bambang Trisno, & Endang Sukawati. (2022). Model Pembelajaran Team Games Tournament Untuk Meningkatkan Keaktifan Siswa Pada Mata Pelajaran Qur’an Hadits Kelas VIII DI MTS Muhammadiyah Alamanda Kec. Kinali Kab. Pasaman Barat. Indonesian Research Journal On Education, 3(1), 678–684. https://doi.org/10.31004/irje.v3i1.340

Rahima, L., Sesmiarni, Z., & Wati, S. (2023). Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Make a Match Terhadap Hasil Belajar Siswa Kelas X Pada Mata Pelajaran Pendidikan Agama Islam di SMAN 1 Sungai Puar Charles Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi, Indonesia. Jurnal Inspirasi Pendidikan (ALFIHRIS), 1(2).

Tgk, J., Di, C., & Aceh, B. (2011). Eviliyanida, Model Pembelajaran... II, 21–27.

Tika Haironisa, Supriadi Supriadi, Fajriani Arsya, & Ulfa Rahmi. (2023). Pengaruh Penerapan Strategi Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Terhadap Hasil Belajar Fikih Kelas VII Di MTS Pembangunan Pulau Punjung. ALADALAH: Jurnal Politik, Sosial, Hukum Dan Humaniora, 1(4), 110–116. https://doi.org/10.59246/aladalah.v1i4.544

Ujud, S., Nur, T. D., Yusuf, Y., Saibi, N., & Ramli, M. R. (2023). Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Hasil Belajar Siswa Sma Negeri 10 Kota Ternate Kelas X Pada Materi Pencemaran Lingkungan. Jurnal Bioedukasi, 6(2), 337–347. https://doi.org/10.33387/bioedu.v6i2.7305

Ulfah, & Opan Arifudin. (2021). Pengaruh Aspek Kognitif, Afektif, Dan Psikomotor Terhadap Hasil Belajar Peserta Didik. Jurnal Al-Amar (JAA), 2(1), 1–9.

Unduhan

Diterbitkan

2026-01-14

Cara Mengutip

PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN INFORMATIKA DI MAN 2 BUKITTINGGI. (2026). Jurnal Ilmu Pendidikan (SOKO GURU), 4(1), 33-44. https://doi.org/10.1448/aq1q2j94

Artikel Serupa

31-40 dari 40

Anda juga bisa Mulai pencarian similarity tingkat lanjut untuk artikel ini.